
More recently, with Total War: Attila, we've played as nomadic tribes, with no cities to call their own, or fallen empires, holding onto what remains of their power.


One promised discipline and infrastructure, the other was all about numbers and brute strength. Leading one of the great Roman families in a Rome: Total War campaign was meant to feel like a very different experience to the one you'd encounter as a Gallic chieftain. Variety has always been an important part of Total War.
