It also has some really nice diplomacy options, like having a constable in your town/castle that can hire and train troops for you, send patrols, transfer troops between your fiefs, send messages to allies lords, among other things.
It also has a ton of DnD references like the ability to buy dual scimitars to be like a certain well known dark elf.Īge of Calradia Enchanced - basicaly normal warband but with more armors, weapons, a couple of new troops etc. It has magic items that actually feel magical as they are based on real DnD items: Flametongue, Vorpal longsword, Scimitar of Speed, Dwarven Thrower, etc. It adds the typical fantasy races, dwarves, elves, dark elves, orcs, and also adds a Mage nation filled with high powered mages and golems that are insanely strong though fewer in number. It also has a very elaborate process to become a Lich! You create undead soldiers and depending on your necromancy skill you can control more undead/more powerful undead. You can throw a fear spell making enemies retreat for a few seconds, throw fireball doing large AOE damage, throw lightning dealing massive damage in a straight line, etc. It adds actual working magic spells, in the form of thrown items.
Barbarians reduce a random amount of damage whenever its hit, clerics heal nearby allies, Paladins get lay on hands, monks get increased unarmed damage, etc. For example: It has a working class system. It takes the regular Calradia map and keeps the regular factions, but adds to it by adding in DnD features. I'm going to suggest a mod not everyone knows about, but is really good and has a lot of cool idea that other mods feel like they should have but dont, like magic spells.